... it has a binary planet system with one of the planets is suitable for life. Also, this system has a Fake Blue Dwarf (FBD) – a sun, that looks like Blue Dwarf, but doesn’t have a magnetic field and, for an unknown reason, orbiting a smaller planet of the binary system. Scientists named this system – The Trinity System.
The Planet Trinity itself has an atmosphere like the one on Earth, ocean and four continents. The weather here is heavily influenced by the big and hot Red Planet, that can always bee seen on the horizon, creating beautiful views – this Red Planet and Planet Trinity are the ones rotating in a binary system, they always look at each other and don’t rotate around their own axes. Planet Trinity is always facing its sister with south pole. Red Planet has a wonderful red color thanks to all the fire and lava on it. It gives our Planet warmth because we are so close, but not light. The south pole of our planet is the hottest place because of it. So, the closer continents to the south pole of Trinity the warmer they are.
Fake Blue Dwarf (FBD) – small and blue sun orbiting our planet as a satellite, not very far, and emits soft blue light, creating a day and night cycle. No one yet knows why, but it doesn’t have its own powerful magnetic field, that’s why it orbits a planet and not otherwise. Its second distinction from any other sun is that it doesn’t give us warmth when it should be extremely hot.
Planet Trinity isn't explored at all – anything could be dangerous for people: any bush, tree, rock or animal. The main goal in continuation of the game is exploring and analyzing never ever seen kinds of plants, animals, soil, minerals – search of resources for maintaining life in a new city, its improvement, and expansion. Your characters will have to discover the secrets and mysteries of System Trinity.
From Earth was sent the spaceship with a scientific expedition. All members of that expedition in result become first settlers and found the first city on Trinity.
The crew includes all available at the first level professions. After the city was founded, members of the expedition adjust their professions for city's needs: the captain becomes first mayor, commander – head of security. Also, will be available a firefighter, an engineer-mechanic, a chef, a taster, a doctor, a trainer, a scientist-professor, a zoologist, a botanist, a constructor and many others.
The city will be improved level by level. The current level depends on indicators of citizens success and assimilated territories. Depending on the level of the city different building will be available: entertainment, shops, restaurants etc. The appearance of the city evolves starting from plastic houses to skyscrapers. With increasing of the city's level will be added new architecture of the buildings and their specialization.
There is only one capital city on each continent, but each city has many different districts. All cities will be connected with each other trading food and stuff, citizens will travel from one city to another. The connection between cities will be accomplished by air with flying machines and also by water with water transport.
The main game process will be in the life simulation mode. The main game unit is a human character, that is a basic component of the game. Characters are born, become an adult, learn, get married, work, give birth, get old and die. At the same time, a player can control a few characters, who live in the one house. Each character has its own personality, interests, hobby, desires etc.
Each character has personality traits which determine his behavior, mood, and actions. Characters closely interact not only with each other but also with the environment – with objects, nature, animals, and weather. Characters react in a different way to objects, events, other characters' actions, weather – depending on their temperament and mood. Depending on his mood a character does the same actions in a different way. Most often character's reaction is automatic – without a player's influence. A big part of the gaming process is determined by artificial intelligence: an automatic reaction of a character on a certain stimulus depends on his personality. Many things in the game will be going on without a player's participation, there are things that a player isn't able to change.
For the positive progress of the game, a player has to satisfy the needs and wishes of a character. All character's needs have to be met to keep a character alive and happy.
Each character lives through next life stages: infant, toddler, kid, child, teen, student, young adult, adult, elder, senior. When a baby is born he gets a set of personality traits, that was determined by the game. Living his life in a certain way, listening to the parents and doing the same actions many times the character may obtain one or another of acquired personality traits. All that significantly influence on the further game with that character – a player not always can make the character do a certain action if it conflicts with the character's personality or mood.
For a living, a character needs money to buy food, cloth, a house with furniture, entertainment, and all other such necessary things. The main source of income, in the game, is a job. Becoming a teenager a character can get his first job. In the game, there will be many different careers, some of them will be payable, the others are not. New careers will be added with increasing a level of the city.
Most characters will live in a house. A house – it's a certain size lot of land with a building on it, where the character lives, satisfying his needs, where his family lives. A player can change any object of the house depending on his taste and preferences. Also, a player can buy a prebuilt house and place it on the chosen lot. All process of building a house is made by choosing a prebuilt layout or ordering a customized one from an Architect, that will enable a Built Mode for a player.
The player can buy a furnishing for the house from the store and decorate the house according to his/her taste. Otherwise, furnishing can be ordered from a Furniture Master, then the player can choose a shape, color, size, etc.
Clothing for a character can be bought in a store. Besides, the special cloth can be ordered from a Stylist, where the player will be able to choose a shape, color, and different parts of a cloth. At the character's wardrobe player can set different attires for different purposes: for sleeping, sport, home, outside, party, etc.
The adventure part of the game is based on researching the planet Trinity and it's resources, discovering features of local plants, animals, and weather. An example how it is going to work in the game: before making a meal from wild plants, fruits, vegetables, fish, or animals – a botanist or zoologist has to find it first, afterwards, scientist at a lab will check it, and then from radio/TV results will be told to the public. Afterwards, chefs will figure out some dishes with new ingredients. And only, after all, that, new recipes will be available for the public at cooking books and magazines. Before that, on the first level of the city, citizens will eat brought from Earth supplies at the local canteen for free. On later levels, that canteen will be changed into a bistro and new dishes and beverages will be sold for money. Also, characters will be able to buy new food ingredients at a local grocery store and try to cook new recipes by themselves.
Also, in Building Mode, new materials become available depending on researchers' discoveries – color glass, new metals, and wood.
To explore the whole continent takes a lot of game time and going on with different additional difficulties and surprises because of unexpected interactions with unstudied animals, plants, phenomenon, etc.
Life in the city equally depends on all professions. Work tasks of different professions often connected. Sometimes they have to work together to achieve the required result. There are NPC in the city, who can give a character additional tasks if a player wants.
The weather on the first forest continent is pretty much the same as on the Earth: four seasons – winter, spring, summer, and fall. All three other continents have almost stable weather – without big changes during a year. But unexpected local cataclysms occur – strong wind or sand or snow storms, showers with hail and thunderstorms. About that will be warned on TV or radio. But consequences always different and unexpected. That adds suddenness and living processes to the game.
It is compulsory to create DLC, that will add new game activity to the core game. Approximately, two DLCs during a year. Altogether not less than 10 DLCs for five years. For example, business, education, sport and hobbies, fashion, tourism, ocean world, magic, etc.
In fact, the game is an endless life simulation, that allows players to play it for many years.
The main story of the game is discovering the mystery of Trinity. Play the story of Trinity Mysterious System through the life of your characters. Your characters will have to discover the secrets and mysteries of System Trinity, its formation, and existence. Throughout the entire game, the player is accompanied by an unsurpassed sense of humor and charisma of the game world.
All the above information is just a very short review of the idea of that project and includes a very small amount of details of the game process, which that game includes a lot. The game process details are one of the most important and determining features in the game, they will make that game unique.