Trinity has atmosphere the same like the Earth does. Most of Trinity's surface is covered with ocean, there are three continents and archipelago of islands. Each continent has its own climate, specified by the distance of the location of the continent from the hot sun: snowy mountains – Frozen Heights, forest – Treepolis, tropical jungles on islands – Mangrove Vortex, and desert dunes – Salahari.
Flora in the planet contains many of regular Earth plants, both deciduous and coniferous. But part of Trinity's vegetation is not earthly-like, with unusual leaves and flowers, with absolutely unknown qualities.
Fauna also has its own differences and diversity.
First settlers on this planet will have the vast expanses for research. They will have to explore everything around them, finding out the properties of exotic plants and the habits of unusual animals; finding minerals and discovering unseen to earthling’s minerals and stones.
Each continent has its own unique animals, plants, and minerals. Animals and plants adapted for the weather on their home continent and can't survive on other ones. It's almost impossible to transfer them, even tamed ones. There are a few exceptions: fishes in fish tanks (collection of remarkable aquarium animals can be collected throughout the planet), lizards, snakes etc.
Resources exchange between cities allows having all range of available resources and minerals in each city, depending on the process of exploration and development of the continents. For example: bananas grown on the tropical island will be available at stores on other continents, but the price will be much higher than on the island. When the level on the city will be high enough, a character will be able to order a delivery of any product from any continent through Internet, but it won't be cheap!
In the basic version of the game will open only one continent - Treepolis.