List of needs
Energy, temperature, hunger, thirst, hygiene, restroom need
Temperature – a temperature of the character as a reaction to the environment: close to 0 – frostbite, and almost maximum – heatstroke. Both of extreme values will result in character’s death.
All other need indicators must be easy enough to understand.
There will be some more of character needs that we will make hidden, but they will still have an effect on character’s mood.
Hidden needs
Communication, leisure, cosiness, comfort – will create certain wishes when they will go low. Granting these wishes will raise a character’s mood. And the opposite will make mood drop faster.
More about the mood will come later.
Needs ⇒ List of needs
Jump to
- Forum EN
- ↳ Project Assistance
- ↳ Plans for the future
- ↳ Conception
- ↳ Questions - Answers
- ↳ Storyline
- ↳ Graphics
- ↳ Interactive world
- ↳ DLC
- ↳ World map
- ↳ Nature of Trinity
- ↳ Questions - Answers
- ↳ Planetary system
- ↳ Continents
- ↳ Weather
- ↳ Flora
- ↳ Fauna
- ↳ Water resources
- ↳ Stones and minerals
- ↳ Cities
- ↳ Questions - Answers
- ↳ City development
- ↳ City districts
- ↳ Neighborhood
- ↳ Public buildings
- ↳ Characters
- ↳ Questions - Answers
- ↳ Stage of life
- ↳ Professions
- ↳ Skills
- ↳ Needs
- ↳ Personality
- ↳ Clothes
- ↳ Hair
- ↳ Language
- ↳ Animation
- ↳ Building
- ↳ Questions - Answers
- ↳ Mechanics
- ↳ Cost
- ↳ Types of buildings
- ↳ Stuff
- ↳ Questions - Answers
- ↳ Style
- ↳ Physics
- ↳ Cost
- ↳ Effects
- ↳ Questions - Answers