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TMS Lucy
Posts: 95
Joined: Sun Jul 01, 2018 8:46 pm


Post by TMS Lucy » Thu Jul 12, 2018 9:49 pm

In the game, TrinityMS hair is made using NVIDIA HairWorks shader.
They look real, dynamic, don’t fall into a character's body, react to wind and character's movement in the real time. It is possible to make any kind of hairstyle like this. We still work on improving the quality of the visualisation in the game.

But you can see a drastic improvement over our first try here

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