In the game, all character’s movements will work with Inverse Kinematics (IK) for a skeleton. IK calculates the rotations of the joints in the skeleton for a certain part of the skeleton to reach a given point.
Our programmer SeungYul Oh has made IK work for the lower body, in particular for feet. It looks so character’s body adjusts by itself to a changeable surface, feet walk or stay on, even if it’s the stairs or moving platform.
These videos were made during the development process, please, don’t pay attention to the quality of the graphic, that is just a working process.
These videos are taken at work in progress stage, so please don’t mind graphics quality. It is just a working process.
Animation ⇒ IK system
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